For Project Zomboid players having issues with the version of the Workshop item other than the server issue, this guide will explain how to fix it and how to prevent it from happening (41.60+)
– This guide is forcustomer-hosted servers only("HOST" option in the main menu), NOT dedicated servers.
– The instructions will help anyone who is experiencing the problem, but when“[HOST ONLY]“is present in a step, it means that it should only be followed by users trying tocreate and hostA server.
– If you are thinking of playing with friends, I recommend theall groupfollow the steps at the same time, withpatiencemiCommunication.
With that clear, let's begin.
PART 1: Base Correction
1-create a collectionwith all the mods you want to use (if you don't already have one).
2-Unsubscribe from all mods using "Unsubscribe from all" on the collection page.
3-a. delete the\Steam\steamapps\workshop\content\108600pasta.
b. delete theSteam\steamapps\workshop\appworkshop_108600.acfFile, Archive.
croissant c.[HOST ONLY]delete the\Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600pasta.
bbq d.[HOST ONLY]delete the\Steam\steamapps\common\ProjectZomboid\steamapps\workshop\appworkshop_108600.acfFile, Archive.
5-Please re-subscribe to the collection (if the download doesn't start automatically, run Project Zomboid and close it).
6-[HOST ONLY]After Steam has finished downloading the workshop content:
ㅤa. cole o\Steam\steamapps\workshop\content\108600folder in\Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content.
b. Paste and replace the\Steam\steamapps\workshop\appworkshop_108600.acfpresent in\Steam\steamapps\common\ProjectZomboid\steamapps\workshop.
At this point you should be able to play the game with no problem, BUT keep reading to avoid having to repeat the first 6 steps every time a mod is updated!
7-[HOST ONLY]Create a new server, adjust it however you want WITHOUT ADDING MODS and save a backup by clicking "Manage Settings..." and "Duplicate Selected Settings" (Just in case).
8-[HOST ONLY]Add the mods to your server through the "Steam Workshop" tab, only then check which files you want to keep in the "Mods" tab.
(This is only in case a mod offers more than one file and requires you to choose which one to keep. If you don't have a mod that does this, skip this step.)
PART 2: Keeping the server over time: "Updated and/or backed up"
Okay, so we have 2 options here. They're not practically night and day, not exactly opposite, but different enough to create a dichotomy, although choosing one the first time doesn't mean you can't do the other in the future.
Remind:If you are adding/removing mods, see the first tip in the "tips" section.
Option A: updated server
Be sure to only follow the instructions for this optionIF YOU ARE A HOST.
This one is for those who want their modifications fresh and updated on their servers. It's not "THIS safe" as you never know when a mod author is going to mess up a bit and break your mod beyond the end user's solution, (even though it's very rare), but other than that, there shouldn't be any other possible issues. con eso. you can always runoption Binstructions at any time. Note that you'll need to perform these steps every time a mod receives an update (i.e. gets the workshop error when trying to join the server), even if it only happens a few times at most.Fortunately, these arenoticeably simplerthan any of the other procedures in this guide.
1-a. delete the\Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600pasta.
b. delete the\Steam\steamapps\common\ProjectZomboid\steamapps\workshop\appworkshop_108600.acfFile, Archive.
2-one necklace\Steam\steamapps\workshop\content\108600folder in\Steam\steamapps\common\ProjectZomboid\steamapps\workshop\conteúdo.
croissant b. Color\Steam\steamapps\workshop\appworkshop_108600.acfpresent in\Steam\steamapps\common\ProjectZomboid\steamapps\taller.
Option B: The backup
After going through all the steps above, I bet you don't want your mod list to break the next day. Well, better safe than sorry. Your mods will not update.
1-copy\Steam\steamapps\workshop\content\108600and save it safe and sound within a very good backup location on your PC.
If you are a host, I recommend you upload your backup to some website and share it with your group of friends so everyone has a 1:1 mod folder backup and there will be NO way for weird stuff to happen after. It will make things 1000% easier for everyone.
The final next 2 steps are the most important and will require you to run them every time your mods update (don't worry, it won't happen that often) or your server will throw the workshop error to anyone who tries to connect. not previously no problem logging in(Assuming you've already followed steps 1-5 of this guide correctly.)
2-if you are aHOST:
ᅠ a. delete both\Steam\steamapps\workshop\content\108600mi\Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content\108600pastas
b. Copy and paste the backup of the "108600" folder on both\Steam\steamapps\workshop\contentmi\Steam\steamapps\common\ProjectZomboid\steamapps\workshop\conteúdo(Remember, DON'T JUST GLUE AND REPLACE, THAT WILL BREAK THINGS. Erase first, then paste.)
ㅤIf you are aPLAYER:
delete the\Steam\steamapps\workshop\content\108600folder and paste your backup there (same goes for you. Delete first then paste. Never paste and replace)
3-[HOST ONLY]cole o\Steam\steamapps\workshopapp\workshop_108600.acfpresent in\Steam\steamapps\common\ProjectZomboid\steamapps\taller
("appworkshop_108600.acf" is the "manifest" file for the Project Zomboid workshop. This means that it validates the state of mods in your game and will always stay up to date just by storing it in\Steam\steamapps\oficial, so you must copy and paste it next to your backup copy always WITHOUT saving it INSIDE the backup copy, since this would prevent Steam from updating automatically every time a mod is updated, so it would be useless to that file would be in your backup because it would be out of date. So this would cause Steam to start updating their mods right after reading. What we are trying to achieve with this file is to make Steam think that all of its mods are up to date, as long as this is clearly not the case.)
- "Staged"/"lost" worlds can be recovered. If you've ever had the somewhat familiar experience of being locked out of a server world because you couldn't find a way to fix the workshop error, you gave up and moved on, creating another world in another server slot. , but he never actually removed it. The old one, then it happened AGAIN and now that you're reading this, you know what I'm talking about.
First, you need to remove all mods named exclusively with NUMBERS from the "Steam Workshop" tab in the server settings (mods that no longer exist on your client cause you to unsubscribe and delete their files, but still exist in the server's settings). server). named as Shop ID instead of their original real names. You can look up the ID in the workshop). Doing this before/after (doesn't matter) by following steps 1-6 grants access to the world without losing any progress except that related to the content of removed mods.
– If you see an error written in red on a black screen after trying to start your server, then you are facing a broken mod (incompatible with current build/badly built) or mod compatibility issue. Most of the time, the string should give you an idea of which mod is causing the problem. Try doing step 6 of part 1, but if that doesn't work, don't waste time, go ahead and delete it right away.
– If you joined your server but none of your mods are showing, make sure your \Steam\steamapps\common\ProjectZomboid\steamapps\workshop\content is in place. There should only be one folder called "108600" containing all mod subfolders.
– If you need extra help, don't hesitate to contact me!
That's all we share today on Zomboid Project How to Fix Workshop Item Version Different from Server, if you have anything to add feel free to leave a comment below, you can also read the original articleon here,all credits go to the original authorgarden with fireplace
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